Sunday, August 19, 2007

History
The reasons for the split as explained on Enciclopedia Libre are listed at Enciclopedia:Por qué estamos aquí y no en es.wikipedia.org (in Spanish, under GFDL). Key issues included concerns about censorship and the threat of advertising on Wikipedia.
Below is a translation of this page from Enciclopedia Libre:
The principal motive for the project's separation lies in our rejection of censorship, of an editorial line, and of including advertising.
Critical voices were censored and the opinions of editors with administrative power continually used personal wording.
The commercial venture Bomis, Inc., owner of the wikipedia.com domain name, announced the possibility of hosting advertisements on wikipedia's pages. Moreover, this idea struck us as unfortunate, as it implied the existence of a commercialization of the selfless work of volunteers to profit Bomis, Inc.
Bomis, Inc. was asked for explanations, and for a promise not to include advertising in the Spanish wikipedia.
They neither gave explanations nor made any sort of promise and, in addition, they maintained an arrogant attitude out of line with what we understand should be respect among people and cultures, given that it was based on a supposed superiority.
In the face of this attitude, we have preferred to abandon that project and begin another from scratch, basing it on the following platform:

This encyclopedia is protected under GFDL.
This encyclopedia will not host any advertising.
This encyclopedia will not be directed by editors who censor and impose an editorial line.
Culture should not be a commercial object.
Everybody has the right to access culture freely.
Having been born in a one society or another depends not on individual merit, but only on chance.
The chance of place and time of birth cannot serve as basis for any negative discrimination.
No culture is superior to any other. Enciclopedia Libre Reasons for the split
In October 2002, an effort led by Wikipedia editor Daniel Mayer (who goes by the username Maveric149) and others was made to reunite the projects, but the participants of Enciclopedia Libre voted against reunification before Wikipedia could offer a reunification proposal. The users of Enciclopedia Libre did, however, leave open the possibility for a future merger and expressed an interest in maintaining lines of communication. This episode also sparked a great deal of discussion about the role of the non-English speaking Wikipedias and has led to several changes and planned changes wanted by the non-English speaking Wikipedia communities.
Several talks have been made to make a merger. There also have been changes on Wikipedia and Enciclopedia Libre that may contribute to a merger:
Like Wikipedia, the Enciclopedia Libre uses the GNU Free Documentation Licence, so material can be freely copied between the two provided attribution is preserved. In October and November 2003, the Spanish Wikipedia used a wikipedian-designed bot to import articles from a dump of Enciclopedia Libre, but when the creator of this bot left Wikipedia due to a personal conflict, she took the bot with her.

Creation of a non-profit Wikipedia organization, known as Wikimedia Foundation;
Multilingual portal
Installation of Phase III software on Enciclopedia Libre Statistics
Other wiki encyclopedias:

Wikiweise (German)
WikiZnanie (Russian)
Susning.nu (Swedish)
Baidu Baike (Chinese)
Wikinfo (English)
Everything2

Saturday, August 18, 2007

Thomson Scientific & Healthcare
Thomson Scientific & Healthcare was a division of the Thomson Corporation until 2006.
The division then split into two new divisions: Thomson Scientific and Thomson Healthcare.

Friday, August 17, 2007

Mini-Microsoft
Mini-Microsoft is the name of a blog maintained by an anonymous Microsoft employee. The term is also generally used as a pseudonym for the author of the blog, although on the site the author is listed as "Who da'Punk". The nominal goal of the site is to shrink Microsoft down to a smaller, more efficient company, but Mini-Microsoft has become a place where Microsoft employees and others engage in an open discussion about all aspects of the company and what it is like to work there. The site is credited with providing some of the impetus for internal changes at the company in 2006, specifically concerning how employee reviews are done.

Mini-Microsoft History
One of Mini-Microsoft's favorite targets in his early posts was the Microsoft review system, which required that employee ratings be fit to a curve. For the summer 2006 review process, the system was changed so that evaluation of an employee's past performance was no longer curved. Mini-Microsoft is widely credited with inspiring this change, although company officials have made no statements to that effect.
Mini-Microsoft has also been responsible for bringing some transparency to the compensation structure at Microsoft. Employees have anonymously posted their own salary, bonus, and stock grant information, as well as provided information on the compensation of others (particularly executives). Although any individual anonymous information is of dubious veracity, the aggregation of them provides insight into the overall compensation system.

Tuesday, June 12, 2007

Prince of Persia charges onto Live

First leaked by the German equivalent of the Entertainment Software Rating Board in April, Prince of Persia Classic will hit Xbox Live Marketplace this Wednesday. Gamers can expect to fork over 800 Microsoft points ($10) to experience this classic anew.

Developed by Gameloft, which heretofore has focused on mobile platforms, the remake's major alteration is that it will now be rendered in full 3D. The updated graphics will impact character designs, animations, and other visuals, but the original 2D gameplay will stay much the same.

However, Prince of Persia Classic won't be entirely old hat, as new puzzles and enemies have been added. Gameloft is also including three different game modes: normal mode, where players have unlimited time and saves available at the end of each level; time attack mode, where players must beat the game in under 60 minutes; and survival mode, where players must beat the game in under 60 minutes without dying. Prince of Persia Classic also adds 12 achievements into the mix, and each gameplay mode will have its own leaderboard.